Conway’s Game Of Life (Python Implementation)
Conways’s Game Of Life is a Cellular Automation Method created by John Conway. This game was created with Biology in mind but has been applied in various fields such as Graphics, terrain generation,etc..
The “game” is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves, or, for advanced “players”, by creating patterns with particular properties.
How the game works
Because the Game of Life is built on a grid of nine squares, every cell has eight neighboring cells,as shown in the given figure. A given cell (i, j) in the simulation is accessed on a grid [i][j], where i and j are the row and column indices, respectively. The value of a given cell at a given instant of time depends on the state of its neighbors at the previous time step. Conway’s Game of Life has four rules.
- If a cell is ON and has fewer than two neighbors that are ON, it turns OFF
- If a cell is ON and has either two or three neighbors that are ON, it remains ON.
- If a cell is ON and has more than three neighbors that are ON, it turns OFF.
- If a cell is OFF and has exactly three neighbors that are ON, it turns ON.
So since we know how it works, the next thing we need to figure it out that how to make it work.
Approach
1. Initialize the cells in the grid. 2. At each time step in the simulation, for each cell (i, j) in the grid, do the following: a. Update the value of cell (i, j) based on its neighbors, taking into account the boundary conditions. b. Update the display of grid values.
After we done here lets get our hands on code.
Requirements
- numpy
- matplotlib
- argparse
- pygame
Now lets get it started
The Code
- Python3
# Python code to implement Conway's Game Of Life import argparse import numpy as np import matplotlib.pyplot as plt import matplotlib.animation as animation # setting up the values for the grid ON = 255 OFF = 0 vals = [ON, OFF] def randomGrid(N): """returns a grid of NxN random values""" return np.random.choice(vals, N * N, p = [ 0.2 , 0.8 ]).reshape(N, N) def addGlider(i, j, grid): """adds a glider with top left cell at (i, j)""" glider = np.array([[ 0 , 0 , 255 ], [ 255 , 0 , 255 ], [ 0 , 255 , 255 ]]) grid[i:i + 3 , j:j + 3 ] = glider def addGosperGliderGun(i, j, grid): """adds a Gosper Glider Gun with top left cell at (i, j)""" gun = np.zeros( 11 * 38 ).reshape( 11 , 38 ) gun[ 5 ][ 1 ] = gun[ 5 ][ 2 ] = 255 gun[ 6 ][ 1 ] = gun[ 6 ][ 2 ] = 255 gun[ 3 ][ 13 ] = gun[ 3 ][ 14 ] = 255 gun[ 4 ][ 12 ] = gun[ 4 ][ 16 ] = 255 gun[ 5 ][ 11 ] = gun[ 5 ][ 17 ] = 255 gun[ 6 ][ 11 ] = gun[ 6 ][ 15 ] = gun[ 6 ][ 17 ] = gun[ 6 ][ 18 ] = 255 gun[ 7 ][ 11 ] = gun[ 7 ][ 17 ] = 255 gun[ 8 ][ 12 ] = gun[ 8 ][ 16 ] = 255 gun[ 9 ][ 13 ] = gun[ 9 ][ 14 ] = 255 gun[ 1 ][ 25 ] = 255 gun[ 2 ][ 23 ] = gun[ 2 ][ 25 ] = 255 gun[ 3 ][ 21 ] = gun[ 3 ][ 22 ] = 255 gun[ 4 ][ 21 ] = gun[ 4 ][ 22 ] = 255 gun[ 5 ][ 21 ] = gun[ 5 ][ 22 ] = 255 gun[ 6 ][ 23 ] = gun[ 6 ][ 25 ] = 255 gun[ 7 ][ 25 ] = 255 gun[ 3 ][ 35 ] = gun[ 3 ][ 36 ] = 255 gun[ 4 ][ 35 ] = gun[ 4 ][ 36 ] = 255 grid[i:i + 11 , j:j + 38 ] = gun def update(frameNum, img, grid, N): # copy grid since we require 8 neighbors # for calculation and we go line by line newGrid = grid.copy() for i in range (N): for j in range (N): # compute 8-neghbor sum # using toroidal boundary conditions - x and y wrap around # so that the simulaton takes place on a toroidal surface. total = int ((grid[i, (j - 1 ) % N] + grid[i, (j + 1 ) % N] + grid[(i - 1 ) % N, j] + grid[(i + 1 ) % N, j] + grid[(i - 1 ) % N, (j - 1 ) % N] + grid[(i - 1 ) % N, (j + 1 ) % N] + grid[(i + 1 ) % N, (j - 1 ) % N] + grid[(i + 1 ) % N, (j + 1 ) % N]) / 255 ) # apply Conway's rules if grid[i, j] = = ON: if (total < 2 ) or (total > 3 ): newGrid[i, j] = OFF else : if total = = 3 : newGrid[i, j] = ON # update data img.set_data(newGrid) grid[:] = newGrid[:] return img, # main() function def main(): # Command line args are in sys.argv[1], sys.argv[2] .. # sys.argv[0] is the script name itself and can be ignored # parse arguments parser = argparse.ArgumentParser(description = "Runs Conway's Game of Life simulation." ) # add arguments parser.add_argument( '--grid-size' , dest = 'N' , required = False ) parser.add_argument( '--mov-file' , dest = 'movfile' , required = False ) parser.add_argument( '--interval' , dest = 'interval' , required = False ) parser.add_argument( '--glider' , action = 'store_true' , required = False ) parser.add_argument( '--gosper' , action = 'store_true' , required = False ) args = parser.parse_args() # set grid size N = 100 if args.N and int (args.N) > 8 : N = int (args.N) # set animation update interval updateInterval = 50 if args.interval: updateInterval = int (args.interval) # declare grid grid = np.array([]) # check if "glider" demo flag is specified if args.glider: grid = np.zeros(N * N).reshape(N, N) addGlider( 1 , 1 , grid) elif args.gosper: grid = np.zeros(N * N).reshape(N, N) addGosperGliderGun( 10 , 10 , grid) else : # populate grid with random on/off - # more off than on grid = randomGrid(N) # set up animation fig, ax = plt.subplots() img = ax.imshow(grid, interpolation = 'nearest' ) ani = animation.FuncAnimation(fig, update, fargs = (img, grid, N, ), frames = 10 , interval = updateInterval, save_count = 50 ) # # of frames? # set output file if args.movfile: ani.save(args.movfile, fps = 30 , extra_args = [ '-vcodec' , 'libx264' ]) plt.show() # call main if __name__ = = '__main__' : main() |
Without passing any command line arguments.
Video Player
Now lets turn up things a little, let’s see what happens if add updates the animation every 500 milliseconds and setting up the dimensions 32X32 and also using the initial glider pattern.
python 'filename.py' --grid-size 32 --interval 500 --glider
Last Updated on March 1, 2022 by admin